During this graduation project in which I specialised as a technical animator (rig, gameplay animation, camera animations, physics, lighting), I also took care of the trailer. I directed and edited it and animated most of the shots/camera movements. Thanks to the team's help, we gathered nice gameplay shots (with my gameplay animations in them!), as well as cool text effects done by Alexandre Bathany and Romain Mottier.
More posts about this project are to come once I'm back from vacation, by the end of August. Stay tuned and, in the meantime, play the game to witness my animation work. 😁
https://www.artstation.com/alexandre_bathany
https://www.artstation.com/oma-i
Environment artists:
https://www.artstation.com/marielefevre
https://www.artstation.com/enthaunain
Marketing & concept artist (who was in charge of the title screen):
https://www.artstation.com/julielecouffe
The final trailer I directed, animated and edited.
Social media teaser, find the youtube shorts here: https://www.youtube.com/shorts/4GIYFO4z8ys
Preparation shots, animated using Maya and captured in UE5.
Customisation shots, animated with Maya and Unreal's Sequencer, edited with Premiere Pro.
End of trailer. Text animated by Romain Mottier, I took care of the rest of the background, and VFX in After Effects. Additional information was added in Premiere Pro. The logo mostly is a 3D animation by Alexandre Bathany.
Midas shot animated with Maya and recorded in Unreal Engine 4, re-using the tutorial scene.
Arena zone shots captured in Unreal Engine, text effect by Alexandre Bathany.
Animatic of the trailer using rough captures & indications. It helped the team understand the needs better when shooting gameplay footage. It also helped the sound designers define their work before the visual work was done.