Here is what I have been working on for several months; the final result of lots of hard work and technical challenges I was eager to face. Here are my gameplay animations for PowerTag!
Creating the rig and then using it to give life to those athletes was a sheer pleasure. We faced technical challenges relative to the accuracy and responsiveness of the animation in interaction with its environment. This was a great challenge, and I came out more confident about my skills than before.
I hope you'll like it as much as I liked working on this project! Meet the full team here:
Environment artists:
https://www.artstation.com/marielefevre
https://www.artstation.com/enthaunain
Character & tech artist:
https://www.artstation.com/alexandre_bathany
2D artists:
https://www.artstation.com/julielecouffe
https://www.artstation.com/oma-i
In-game preview of most of the character movements - all of which I have animated.
Defeat animation: the team wanted the game to be friendly and filled with fair play and sportsmanship values. I then thought of a cheerful defeat animation where the winner congratulates the other.
I also took care of rigging the character.
In-game preview of the customisation idle poses I animated.
Two different idles for the main character and Midas.
Lots of animations have been reworked at least twice to make sure they were the best possible.
A little summary of my technical journey to make the animations work!