Hi!
Here's part of a 4th-year tech art project. Our goal was to do some technical research in order to get familiar with tech art. I chose to try a vertex animation shader in order to display a flock of sheep in real time with little to no optimisation problems!
The sheep has been modelled by Aurélie Chen !
I've also worked on a cel shader and was in charge of the entirety of the environment props - there's a video of the cel shader and I'll be posting the props later this week.

I based myself on a tutorial for Unity that I adapted to Unreal. You can find it here: https://torchinsky.me/shader-animation-unity/
Video of the final project.
Cel shader showcase.